A forum for a mythological RP.


Mon Aug 04, 2014 12:29 am by DekuNut

Good day!
For those of you who don't know me, hey. I'm DekuNut. I was an early member of the site and the only remaining member it seems. If anyone wants to join up/return and play, feel free to email me ( or PM me. I look forward to meeting you all.


Sun Sep 16, 2012 6:22 am by CrazyMidna

if you have any questions about the rp this is where you post them and ill answer it whenever I get the chance.

Rules of the site

Wed Nov 30, 2011 2:38 am by CrazyMidna

1. Respect the other members.
2. Keep swearing at a minimum, and do not say any racist, sexist, or any other derogatory comments.
3. NO spamming or trolling.
4. Use correct grammar, spelling and punctuation at all times

1. No “godmoding,” (godmoding is where you make it so your character is over powerful, nothing can harm it, has too much …

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    Playable Races


    Posts : 95
    Points : 76
    Reputation : 3
    Join date : 2011-07-21
    Age : 24
    Location : Australia

    Playable Races

    Post by CrazyMidna on Thu Jul 21, 2011 7:11 pm

    This is a list of playable races in this RP

    Vampire: blood drinking, human-like creatures, they are often seen as evil creatures that hunt by night, taking what they need from whomever they see fit, however, this is not the case for the vast majority of vampires, they have an ability so that their prey feels pleasure with their bite and they only feed from willing hosts, as they don’t need a lot of blood to survive.
    Elements they are closest with: Darkness, Air
    Allied Clans: Demon, witches/wizards
    Enemy clans: werewolves, hunters

    Werewolf: often when you think of werewolves you think of creatures that turn into wolves on the full moon, or even at night, however, they can turn into their wolf self at any time they wish, younger wolves are more controlled by their emotions though so they may not be able to control the shift when they feel strong emotions such as anger and hate.
    Elements they are closest with: Darkness, Earth
    Allied clans: Elf, Centaurs
    Enemy Clans: Vampires, Hunters

    Demon: these are creatures that are said to be evil, however, it doesn’t mean they are not capable of good. They are seen as evil as they are generally more manipulative then other creatures and most will do what they can do get their way. Demons can come into sub-categories, such as succubi. Generally these types are genetic, coming from their mother’s side.
    Elements they are closest with: Darkness, fire
    Allied Clans: Vampire, witches/wizards
    Enemy Clans: Hunters, Angels

    Angel: they are said to be the purest and kindest creature on Earth, this is true however they can be deadly when the need be. Not all angels are pure, however, as there are many fallen angels that roam the land, segregated from the other angels. The fallen are not evil; they have merely chosen a different path from the others and their leader, god, the most powerful angel of them all.
    Elements they are closest with: Light, Spirit
    Allied Clans: Hunters, elf, fairy
    Enemy Clans: Demons, Witches/wizards

    Elf: Forest creatures with pointy ears, some of the older ones even have wings. They share their home with the fairies, and are elite warriors, often prefer to use weaponry over magic. However, they do use magic to enchant their weapons, though the vast majority of the enchanted weapons come from the fairies.
    Elements they are closest with: Light, Earth
    Allied Clans: Fairies, Angels, werewolves
    Enemy Clans: Witches/Wizards

    Fairy: beautiful creatures with amazing wings, like elves they have pointed ears but unlike elves have wings since birth and fairy wings can become grander than elves wings. Fairies share their home with the elves, often enchanting there weapons, however, fairies prefer magic over weaponry, these make the fairies and elves and effective team when fighting against invaders.
    Elements they are closest with: Light, Air, water
    Allied Clans: Elves, Angels
    Enemy Clans: Witches/wizards

    Centaurs: half-human half-horse creatures that are said to be good with a bow. They roam the plains, and are very proud; if you insult them you may as well kiss your life goodbye.
    Elements they are closest with: Earth
    Allied Clans: werewolves, Neko
    Enemy Clans: none, as they mostly keep to themselves

    Witches/Wizards: male and female humans who are skilled in and study magic. They live mostly isolated from the world for most of their lives, as they spend it on their islands training their magic. When they turn 18 they are forced to leave home to train out in the world, most chose to return after this but a few do chose to stay on the mainland
    Elements they are closest with: the element they are closest with depends on witch element they have studied the most during their training period.
    Allied Clans: Vampires, Demon
    Enemy Clans: Fairy, elf, Angel

    Hunters: humans who are skilled in hunting mythical creatures. They are hated by the vast majority of clans as most of them hate the other clans, especially the ones they see as dangerous towards themselves, such as Demons and vampires.
    Elements they are closest with: Earth, Water,
    Allied Clans: Angel
    Enemy Clans: Demons, Vampires, Werewolves

    Nekos: Half-human, half cat creatures that tend to be very playful and energetic, but can be deadly when threatened. They are mostly humanoid, but they have the ears, tail, eyes, and whiskers of a cat, and are very agile and flexible. They have the enhanced senses of a cat. Tend to excel in hunting and acrobatics.
    Elements they are closest with: Earth
    Allied Clans: Centaurs
    Enemy Clans: like the Centaurs they keep to themselves so they don’t have any real enemies

    Saytr: A manlike creature with legs like a goat's, their culture is
    noble and austere, however they're nasty when challenged, and quite good
    with an axe. No matter how much they try to keep up a facade of
    posterity, they're arrogant and condescending in the face of a
    challenge, and easily fall to tempt. They have no inherent alignment,
    but this is easily swayed from their environment or a manipulative hand.
    Elements they are closest with: Spirit, None
    Allied Clans: Fairies
    Enemy Clans: Hunters, Centaurs


    1: You can be hybrids if you wish, which is a cross between two of the species, however, you must include a backstory about how their parents met and made your character.
    2: just because certain clans are allied or enemies with other clans it doesn’t mean that your character HAS to be friends or enemies with someone from that race.

      Current date/time is Tue Dec 11, 2018 6:14 pm